![]() Note: A lot of Steve players will have 2 things in common they will use df+2 and b+1 a lot but they will still be very different players from one another and that's not with only Steve Many of the Characters in the Roster provides this Strategy of the characters in abundance. ![]() Very poor ws punishment other than i11 ws.For whiff punishers, he has a good ranged one but it doesn’t do a lot of damage. He lacks a i15 launcher from standing and crouching, making certain moves strong on him risk/reward wise. Steve doesn’t have many flaws other than his actual punishment.Steve has a move in extended duck f2 that if blocked, gives him guaranteed hits on block forcing his opponent to challenge it and again, playing into Steve’s game. Steve’s lows are good enough to chip away at your opponent and frustrate them into retaliating, playing into Steve’s game. Just because his main game plan is centered around CH fishing doesn’t mean that he is lacking in lows.Steve’s ws1,2 as his i11 ws punisher is arguably one of the best for that category, making doing low pokes on a defensive Steve extremely risky. Peekaboo, Flicker and Duck are his main stances to be utilized in his frame trap game. He comes with a few stances that can flow into each other through transitions via string cancels, to keep his offense varied.He has a fast CH launching high in b1, a homing mid CH launcher in df2 and a ton of delayed strings to catch his opponents pressing buttons. ![]() He has an unorthodox way of opening his opponent up as rather than relying on mid/low mixups to get damage, Steve relies on using his powerful CH tools to score a big opening.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |